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gannicusy's Projects

ai-series-part-18 icon ai-series-part-18

Project for the AI Series Part 18 tutorial that demonstrates how to burst spawn enemies, leveraging our existing EnemySpawner .

assemblies-hotfix-toolkit-unity icon assemblies-hotfix-toolkit-unity

Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)

atar icon atar

Latios Framework Open Project #2 - an Atypical Team with Atyipical Responsibilities

bdframework.core icon bdframework.core

Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。

burstskinning icon burstskinning

Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation

cocos2dx-better icon cocos2dx-better

Better cocos2d-x, without modifying cocos2d-x code. Better UI controls, better utilities, better compatibility

cocos2dx-store icon cocos2dx-store

Cocos2d-x in-app purchase & virtual economy library. Part of The SOOMLA Framework - for game design, economy modeling and faster development.

dmotion icon dmotion

DMotion - A high level Animation Framework for Unity DOTS

dotssample icon dotssample

A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).

ecs icon ecs

ECS for Unity with full game state automatic rollbacks

ecscombat icon ecscombat

A space battle simulation, based around Unity ECS framework

fix2d icon fix2d

Fix 2D is a deterministic 2D physics library based on Unity's DOTS Physics implementation and Box2D.

free-parking icon free-parking

Latios Framework Open Project #3 - Explore the Latios Framework here

how-many-boids-can-unity-handle icon how-many-boids-can-unity-handle

Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).

hybridclr_addressable icon hybridclr_addressable

Unity3D 简单,开箱即用的商业游戏框架,集成了主流的开发工具。将主流的GameFramework修改,支持Addressable和AssetBundle,已完善打包工具和流程。

iwengine icon iwengine

This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems of Unity / game engines in general worked.

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