garykl / warriors Goto Github PK
View Code? Open in Web Editor NEWLet KI's fight against each other
License: Other
Let KI's fight against each other
License: Other
a wrapper has to be implemented for converting the intelligence functions of the users to the nested map.
via implementing:
Action -> Warrior -> Field -> N.Nmap TribeName WarriorName (Maybe Effect)
a warrior without lifepoints cannot be affected by effects, and cannot execute actions.
I think it is useful for drawing only, and should be some ratio of meleeDuration, which is used by Game.hs.
data Environment = Env [Tribe]
should be changed to
data Environment = Env Tribe [Tribe]
the list of tribes are all opponent teams, that may be blured.
this could be trivial: include a soul property size. Then treat a warrior as a circle. All actions, that change the position of an agent, must consider steric interaction: if the move is not possible, do not move, otherwise move.
print some kind of statistics to the terminal. What should be shown inside Gloss?
a defending warrior loses fewer melee damage
for example by rotating the figure by pi / 2
having the possibility for nonlinear effects!
my suggestion for Version 0.0.1:
a Tribe creator that can be called by the AI:
createTribe :: [WarriorName] -> Tribe -- all Warriors would have the same properties; the List of Warrior Names is cut if too long (and expanded by boring names if too short?)
and a tuple given by the Ai:
initializeTribe :: (TribeName, Tribe)
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