Comments (1)
I believe I pushed a fix for this already. The build script is no longer dependent on godotapi
which imports compiler
. I moved the api generation to a separate script in the deps
folder. There shouldn't be any noticeable difference for the end user.
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Related Issues (20)
- could not load: pcre64.dll HOT 1
- Error: unhandled exception: invalid integer: [ValueError] HOT 16
- Clean install, `nim c build` needs compiler package HOT 2
- Null function pointers are returned from GDNativeAPI leading to crash. Object.get / Object.set HOT 1
- method assumes virtual methods always start with an underscore HOT 1
- Leverage GODOT_BIN_PATH? HOT 2
- While exiting from editor (with main_screen and custom_dock enabled), arc and orc segfault HOT 22
- Godot editor reports resource leaked if main_screen and/or custom_dock plugins enabled HOT 7
- Discord channel HOT 2
- gdnim/utils.nim#loadScene should execute at compileTime HOT 2
- Better hot reloading workflow? HOT 9
- question? HOT 4
- Something in `Watcher` is causing instability in ORC. Crash occurs when generating thousands of node instances with hot reloading. HOT 2
- Hot reload memory leak HOT 3
- Support on nim devel
- Wasm HOT 1
- nim async generates cyclic garbage HOT 1
- Crash with gc:orc and useMalloc when reloading several times. HOT 13
- Explore https://github.com/godotengine/godot/pull/44879
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