Comments (5)
No idea, does WSL actually support OpenGL? Can you run at least X11 GUI apps? You better ask for support on WSL official channels, not here. Also, I am not sure why you want to go this route. Why not just use Windows? Creating a game needs a lot of time, and compiling for all platforms you want needs one day or a couple of minutes. Also, please use go build
, does it work? Why use go run
? Go is not interpreted language.
from raylib-go.
I have used go build
, when I run the executable file, still nothing shows up and there is nothing in the terminal too.
Yes WSL support OpenGL, I have used node binding for raylib and it still works but the go one doesnt.
I don't like the way windows file system works but I need it for work and study so I just WSL.
from raylib-go.
Sorry, nothing that I can do here. There is nothing special or unusual that Go bindings does here.
from raylib-go.
@AxewBoTX
The first build can take up to several seconds or minutes, depending on the CPU speed.
This is because raylib-go is statically linked when using cgo. It takes some time to compile the C code.
from raylib-go.
well half an hour is enough time ig
from raylib-go.
Related Issues (20)
- how get jni acces? HOT 9
- cannot locate symbol "internal_storage_path" HOT 12
- Dear IMGUI support HOT 1
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- No function for `GuiLoadIcons` HOT 1
- Cross compiling error HOT 6
- Can't debug via go-delve on M1 MacOS. (missing rodata struct member) HOT 1
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- Adding `SwapScreenBuffer()` and `PollInputEvents()` functions HOT 3
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- errors with camera on fedora HOT 3
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- strange errors HOT 2
- Crash after LoadModel / Texture HOT 5
- The android template doesn't load assets on Windows HOT 7
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from raylib-go.