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FPS modify velocity about raylib-go HOT 4 CLOSED

gen2brain avatar gen2brain commented on May 26, 2024
FPS modify velocity

from raylib-go.

Comments (4)

raysan5 avatar raysan5 commented on May 26, 2024

Expected behaviour. If you process more frames per second, more value updates are done and object speed increases. To avoid that you can use frame delta-time for time independent behaviour.

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re2cc avatar re2cc commented on May 26, 2024

I investigate, but i can not solve the "problem", What is the solution for them to move at the same speed?

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raysan5 avatar raysan5 commented on May 26, 2024

Multiply a fixed incremental position value by:

float GetFrameTime(void);  // Returns time in seconds for last frame drawn
double GetTime(void);      // Returns elapsed time in seconds since InitWindow()

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re2cc avatar re2cc commented on May 26, 2024

I have been busy at school, I hope to be able to try this in a few days, thank you!

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