Related Issues (12)
- Artifacts in generated normals in raycast terrain HOT 1
- Migrate to OpenGL3.3 and #version 330 shaders, add Sampler Objects for hight texture
- Change GBuffer format
- Wireframe shader for patches
- Split rendering by depth and move near clipping plane closer
- Bicubic sampling in shaders
- GPU detail generation for low-res patch
- LightingCombiner shader reload throwing warning on initial load
- atmospheric.glsl raymarch dist is near or eq 0
- Add fake snow to pass1 rendering
- fix inefficiencies in vertex shaders
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from snowscape.