Comments (9)
might be related to #109
from geyser.
idk for shure it realy seems bounding boxes are (way) off
from geyser.
bounding boxes are indeed wrong also https://github.com/LegacyGamerHD/LoyaltyMC-pspe/blob/main_loyalty/resources/resources/pe/entitydata.json why not use json for it
from geyser.
also that caush #109 i changed and i could walk over stars and slabs again
from geyser.
You're going to need to provide more information about what is wrong and what you changed that fixed the issue with movement. Either way, the "fix" you're describing sounds more like a hack, and at least on the Java side, the entity would pretty much be "flying."
I'm going to need more information about what is wrong with the bounding boxes, and how you know this is the case. Otherwise, the rest of the issue seems to be related to the movement bug which is known and being worked on.
from geyser.
rip
from geyser.
They aren't wrong if am seeing at pspe code only pspe set player a little higher almost not noticeable so yeah
from geyser.
rip
That's ectopic...
from geyser.
You're going to need to provide more information about what is wrong and what you changed that fixed the issue with movement. Either way, the "fix" you're describing sounds more like a hack, and at least on the Java side, the entity would pretty much be "flying."
I'm going to need more information about what is wrong with the bounding boxes, and how you know this is the case. Otherwise, the rest of the issue seems to be related to the movement bug which is known and being worked on.
Yeah am aware that is a hack well I did some more testing after it and yes that but I cant hit a dam pig without standing in some way another do I need record it ......
from geyser.
Related Issues (20)
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from geyser.