Comments (1)
This is working as intended - since we have to assume that the ip/port sent in a Java transfer packet is for a Java client (instead of a ip and port, that a Bedrock player could use to connect).
There is an event in the Geyser api that allows controlling what Bedrock/Geyser server to re-route the Bedrock player to, which you could listen to and set the bedrock IP/port. A Geyser extension could be made that would allow you to configure/map servers like that, but such an extension doesn't exist yet.
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Related Issues (20)
- Unable to process text in a braces in values of locale JSON HOT 1
- Warped and crimson doors not working properly HOT 2
- Bedrock player display "server positioning" HOT 2
- java.lang.NoClassDefFoundError: io/netty/handler/codec/dns/DnsQuestion when transferring bedrock players to other servers with ServerTransferEvent listener HOT 1
- [Geyser-Spigot] Downstream pack et error! readerIndex(25) + length(1) exceeds wr iterIndex(25): PooledUnsafeDirectByteBuf(ridx: 2 5, widx: 25, cap: 25) HOT 2
- Update HOT 2
- Server Players Random Timeout HOT 1
- Geyser is unaccusable outside network (Port Forwarded java paper server) HOT 3
- chunks not rendering HOT 4
- io.netty.handler.codec.haproxy.HAProxyProtocolException: header length (over 548) exceeds the allowed maximum (108) HOT 7
- Crafting issue
- Using the custom skull.yml, Bedrock players will see their own skin as Steve. HOT 1
- Bedrock player changes his skin and still shows himself to Steve HOT 2
- [geyser] Position is null. Find out why HOT 7
- Allow sign-in without xbox HOT 1
- World and blocks not loading for bedrock players. [Geyser-Velocity] HOT 6
- bedrock players are lagging so badly with citizens 3383+ builds
- Kick players with a reason "Bedrock client time out" HOT 6
- Exception in thread "pool-34-thread-14" java.lang.IllegalArgumentException: Invalid skin length HOT 1
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