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Related to #146 (comment)
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Related Issues (20)
- Device::maintain overly verbose logging
- Logging overhead investigations HOT 6
- Fix leaks caused by mapped buffers HOT 1
- Queue::write_texture crashes when supplying too much data HOT 1
- Operator precedence bug HOT 1
- Possible f32 to u32 conversion bug HOT 3
- Implement adapter expiry
- Naga fails to build: "unresolved import `back::continue_forward`" HOT 1
- Performance regression from "Replace fence with semaphore"
- Point and line primitives must not have depth bias
- Queue::write_buffer seems to resize the buffer in question (?) HOT 2
- wgpu-core: panic if more then 8 color attachment passed
- `wgpu::Buffer` implementing `PartialEq`, `Eq`, and `Hash` HOT 4
- can't compile compute shader HOT 8
- Setting a pipeline-overridable shader constant to `f64::INFINITY` results in a crash on certain platforms HOT 4
- In OpenGL backend, attempting to render to a multisampled texture with the usages `RENDER_ATTACHMENT | TEXTURE_BINDING` fails HOT 5
- Using `@builtin(sample_mask)` in a fragment shader with OpenGL panics due to a naga translation error HOT 1
- Restrict usage of `f64` with some built-in functions HOT 2
- Maximum dynamic offset limit is incorrect per the spec HOT 6
- get_bind_group_layout fails when layout is auto HOT 1
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