Comments (6)
Speaking for myself and @cwfitzgerald (with whom I've spoken about this directly), I think we have no attachment to the d3d12
crate; we'd also rather migrate directly to the windows
ecosystem, rather than fix d3d12
.
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It looks like we do have debug asserts for this but I agree our implementation is not great. Rather than rewriting it, I think we should just move over to windows-rs
or a subset of it (see #3207).
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sounds great! just wanted to warn anyone who expected a drop-in replacement
that said, your branch looks very nice already. can see why you'd start immediately! 😄
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Closing since we have #3207 to track progress on the migration.
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it's probably not scarier than trusting in libloading
, but the bindings for d3d12 are automatically generated and kinda verbose.
keep msdn handy if you tackle this issue! https://github.com/microsoft/windows-rs/tree/master/crates/libs/windows/src/Windows/Win32/Graphics/Direct3D12
from wgpu.
@onkoe per #3207 (comment) the migration to the windows
crate ecosystem is already being worked on 🙂
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Related Issues (20)
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