Comments (1)
As described on the github release version 0.20.2 of this repo/project is not a version of the wgpu
crate, but rather an update of wgpu-core & wgpu-hal
This got particularly confusing this time around since both these crates updated to 0.21.1
from wgpu.
Related Issues (20)
- Setting a pipeline-overridable shader constant to `f64::INFINITY` results in a crash on certain platforms HOT 4
- In OpenGL backend, attempting to render to a multisampled texture with the usages `RENDER_ATTACHMENT | TEXTURE_BINDING` fails HOT 5
- Using `@builtin(sample_mask)` in a fragment shader with OpenGL panics due to a naga translation error HOT 1
- Restrict usage of `f64` with some built-in functions HOT 2
- Maximum dynamic offset limit is incorrect per the spec HOT 6
- get_bind_group_layout fails when layout is auto HOT 1
- Memory write concurrency guarantees HOT 1
- regression: compute example doesn't work on wayland HOT 12
- Mip level support with Metal not working? HOT 1
- Enable `clippy::tests_outside_test_module` lint HOT 2
- Took more than 10minutes to create compute pipeline on Linux HOT 6
- BufferAsyncError in webassembly (Linux only) HOT 2
- Support `first` and `either` interpolation sampling
- 0u64 has been mutated to a wierd value after transferring to webgpu then copy back (Webassembly only) HOT 1
- NotSupported(NotSupportedError) when attempting to run example HOT 1
- Sometimes cannot create compute pipeline HOT 1
- Unable to pass a pointer to a struct field as a function argument HOT 1
- Expose the translation units and parsers for naga frontends HOT 1
- BindGroupLayout[Id(0,1,mtl)] does not exist (recreating the same wgpu::Device)
- `wgpu_hal` tries to call `glFlushMappedBufferRange` on buffer without setting `GL_MAP_FLUSH_EXPLICIT_BIT` HOT 1
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from wgpu.