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Ggz91's Projects

3d-smooth-blending-for-subdivision-surfaces icon 3d-smooth-blending-for-subdivision-surfaces

This project is designed to load and view 3D freeform meshes, then apply subdivision technique to obtain a finer/smoother mesh using Catmull-Clark subdivision scheme. As well as being able to blend these freeform object meshes together while maintaining the overall smoothness of the object.

ammesh icon ammesh

The code of lesson “Digital Geometry Processing” with ACAM frame

angle icon angle

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

astcrt icon astcrt

ASTC encoder with real-time performance.

blasx icon blasx

a heterogeneous multiGPU level-3 BLAS library

crest icon crest

An advanced ocean system implemented in Unity3D

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

dxbc_reader icon dxbc_reader

easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read

entt icon entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

houdini icon houdini

Free and open source fundraising infrastructure for nonprofits and NGOs

introductiontoalgorithms icon introductiontoalgorithms

This is a repository about the implements and solution of data structs, algorithms and practical issues. The project is programmed in C++ and build in Visual Studio 2008, I will build it in Linux environment later. I am very happy to share with you about the related things, I hope you can contribute your IDEAS about them. Thanks a lot!

ispc icon ispc

Intel® Implicit SPMD Program Compiler

libcbt icon libcbt

Concurrent data-structure to compute binary trees in parallel

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