Comments (3)
Ready just unlocks that the game starts with two comms. It doesn't instant starts the game. I thought about changing this before because the way it is done atm is a bit confusion for most of the players who are not aware how the mod works.
Overall i guess that's what you run into ppl just running ready to often etc. .
Might be a good idea to change it so the game starts no matter what else once both teams are set ready.
from ns2stats.com.
So it's not like Tournament Mode folded into captains? I personally would prefer a tournamentmode mechanic where the Commanders ready up for the teams, and the game starts. Mainly because that's what most of the players I have on my server are used to.
from ns2stats.com.
Merged the tournament ready system now.
from ns2stats.com.
Related Issues (20)
- UI Bonked HOT 10
- Stuck in Spectate HOT 1
- Only One Captain Selected HOT 2
- AllowPregameJoin in CaptainMode.json and "Reset" not affecting anything. HOT 4
- Make the captains mode start votable
- Make the player picking clearer
- StateMessageColor Blue Value not responding HOT 1
- Mouse locked in freemouse mode after closing menu HOT 1
- Players unpickable HOT 1
- Message not going away
- Tournament Mode and Captains Mode hook errors HOT 1
- PostJoinTeam hook failed HOT 1
- sh_ready not working HOT 1
- Only Team 1 can Ready HOT 1
- Only one team readies up. HOT 1
- Both teams ready, game does not start
- Teams aren't swapped after round ends.
- "PlayerX Joined Team Y" displays twice HOT 1
- DebugLog.txt Errors
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from ns2stats.com.