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Gizem's Projects

baseballphysics icon baseballphysics

Python-based computational physics project that explores the physics behind the trajectory of a flying baseball

cuda-flocking icon cuda-flocking

Optimized flocking simulation based on the Reynolds Boids algorithm with uniform grid with semi-coherent memory access

cuda-path-tracer icon cuda-path-tracer

Physically-based path tracer, capable of rendering globally illuminated scenes with the power of parallelization. Includes a denoiser that uses G-buffers to guide a smoothing filter.

mpm-taichi icon mpm-taichi

3-D elastic material simulation with Taichi using the Material Point Method (MPM)

remote-rendering icon remote-rendering

Remote real-time GPU ray tracing powered by NVIDIA OptiX 7.2.0 for XR Platforms

spaceinvaders icon spaceinvaders

Popular arcade game deconstructed in 3D with Unity game engine

stream-compaction icon stream-compaction

Implementation of GPU stream compaction and other parallel algorithms in CUDA

video-game-sales icon video-game-sales

Global video game sales data visualization between years 1980-2016 with HTML, CSS, D3 and Pandas

wikihow-dungeon icon wikihow-dungeon

AI Dungeon-inspired interactive puzzle solving game generated from WikiHow articles

worldpalette icon worldpalette

WorldPalette is a Maya plugin based on the 2015 SIGGRAPH paper, WorldBrush: Interactive Example-based Synthesis of Procedural Virtual Worlds by Emilien A. and others. Our plugin aims to provide an interactive way of synthesizing virtual worlds from example arrangements.

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