Comments (2)
Unity3D runs .NET Standard 2.0
now. Please target that and release on nuget.
from netcode.io.net.
Hi, I tested right now in a Console App with .NET Core 3.1 and it is working perfectly
from netcode.io.net.
Related Issues (16)
- I am unable to connect using the same key on both the client and server HOT 3
- Not sure how to get a hold of you HOT 2
- ByteArrayReaderWriter allocating a lot of memory HOT 2
- NetcodeServer.ClientMessageEvent invoke servise message HOT 1
- Client disconnect affects other clients on the server HOT 2
- question about private Key
- Ipv6 support HOT 1
- Queue locking strategy error in Client Socket HOT 1
- Failed to connect: Invalid Connect Token HOT 2
- Proper C# coding standards HOT 2
- Add some unit tests? HOT 5
- Server: Send broadcast message. HOT 1
- Can't connect to server from other cumputer in local network. HOT 12
- Update to Netcode 1.01 HOT 6
- Connect token expired (Linux) HOT 3
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from netcode.io.net.