Comments (4)
I think there the methode onAnimationEnd() is called twice because the BallShadowPainter inherited from BallPainter. When doActionDown is called, it set state for all ballPainter and ballShadowPainter. The setState method from BallPainter which call moveAnimator.start()/reverse(). When the ballPainter and ballShadowPainter, they both call the onAnimationEnd().
from material-animated-switch.
I also have the same issue.
from material-animated-switch.
Same issue
from material-animated-switch.
Same issue here
from material-animated-switch.
Related Issues (20)
- Is there a way to make the switches bigger? HOT 2
- How to set the init state HOT 7
- NullPointerException when using xml (vector) drawables as icons HOT 1
- can you remove default icon? HOT 1
- gradle sync failed HOT 1
- setChecked() HOT 3
- how to disable switch? HOT 1
- v1.1 hasn't actually been uploaded to bintray
- set the status in code HOT 6
- If first state is false, How can I make off state in start? HOT 1
- NPE when call toggle() in inital state. HOT 1
- Make Switch Toggle larger size HOT 2
- Support for vector drawables HOT 4
- Error:(33, 20) Failed to resolve: com.github.glomadrian:MaterialAnimatedSwitch:1.1 HOT 11
- Hardcode the size HOT 1
- I want remove icon,what should i do? HOT 1
- how to run code if already online?
- 'https://jitpack.io/com/github/glomadrian/MaterialAnimatedSwitch/1.1/MaterialAnimatedSwitch- HOT 1
- NOT WORKING ANYMORE AND FULL OF BUGS HOT 1
- Gradle Sync fail HOT 2
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from material-animated-switch.