Comments (5)
sync.Pool was added in go 1.3.
from mathgl.
@pwaller Yeah, I know. But github.com/go-gl/mathgl/mgl32
works in go 1.2.2 as well, because of tag in git repository. Could you add such tag for go 1.2.1?
from mathgl.
Do you have some hard constraint keeping you on Go 1.2.1? If not, I highly recommend updating to the latest 1.4.2. It will perform better and you will run into fewer bugs (a lot of issues have been fixed/improved since 1.2.1). Updating is easy and compatible with existing code.
from mathgl.
Ugh, I didn't know that I have to tag each minor version individually. Still, you're missing a ton of package development if you stick with 1.2.1, including bug fixes that will be undocumented to you. (I think we may have fixed a bug in the rotation matrices or something since then). Unfortunately, we just don't have the time/manpower to curate bugfixes for old Go versions.
If you can, I'd really recommend at least upgrading to 1.2.2. If it's impossible, I'll try and add the 1.2.1 tag to the commit with the 1.2.2 tag, with the caveat that I really don't recommend using it.
from mathgl.
On review, perhaps we could refactor Mat/VecMN out of the core packages.
If we switch to RMO in order to comply with the Go f32 package, we should probably get rid of them anyway, and encourage people to use github.com/gonum/matrix for MN functionality.
from mathgl.
Related Issues (20)
- Current package state is out of sync with code generation. HOT 3
- MatStack.LeftMul performs same process as Mat.Stack.RightMul HOT 1
- Usage with OpenGL HOT 4
- Matrix multiplication MulNx1 is incorrect HOT 2
- FloatEqualThreshhold broken ? HOT 6
- how to convert glm to mgl32? HOT 7
- default Epsilon and MinNormal same for both mathgl32 and mathgl64 HOT 4
- Possible copy & paste errors in tests HOT 2
- mgl32.Project lacks perspective divide HOT 1
- Request for a "Get Started" Tutorial HOT 2
- Incorrect coordinate mapping in ScreenToGLCoords and GLToScreenCoords. HOT 2
- possible error in BezierCurve2D()? HOT 2
- Go modules-compatible version tags HOT 10
- Vulkan compatibility HOT 4
- Package broken with Go 1.13 HOT 3
- Performance of basic vector math operations could be up to a 100 times faster. HOT 9
- `mgl64.Round(0, 2)` returns `-0` HOT 1
- No glm::translate and glm::scale? HOT 1
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from mathgl.