Comments (5)
Any estimation of when the refactoring will be ready? Since the current version does not have OpenGL ES 2.0 entry points, and it seems I cannot mix with other Go/OpenGL interfaces, my work is substantially on standby. Thank you.
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That's the main task I'm working on, but I've been traveling for the last couple of weeks. I'm hoping I can land it over the next two weeks.
If you want to get out of standby right away easily, you can install Ubuntu on a machine or VM. Then, once the work is finished, you can move back to Windows.
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The problem is not Windows, I've managed to correctly link everything (I sent you an email on how). The problem is the version of OpenGL the current implementation targets: I need to use version 2.0. I will wait, working with go-gl and glfw, until I will be able to merge the OpenGL part wot the rest. Thank you.
from qml.
Sounds good, thanks for your patience.
from qml.
The new OpenGL API is still progress, but is now live and should work on Windows. If it doesn't, please open a separate ticket with details.
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