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goblinhack avatar goblinhack commented on May 31, 2024

are you on ubuntu? if so,

sudo apt-get install libsdl2-dev
sudo apt-get install libsdl2-mixer-dev
sudo apt-get install libsdl2-ttf-dev

BTW this is a work in progress, I mean, it's years off being complete I reckon. But hey if you want to try it out, limited as it is, you might want to change the line in src/my_main.h #define ENABLE_INVERTED_GFX as I have the graphics inverted 8) I have poor eyesight, so I work with an inverted desktop - obviously when it is finished I'll turn this flag off

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Andres6936 avatar Andres6936 commented on May 31, 2024

I'm sorry, I didn't express myself well.

Effectively, I already have SDL2 installed, but on the other hand I also have SDL installed, which is the cause of the problem.

The application fails to recognize the binaries for SDL2 and instead uses the binaries for SDL, hence the error.

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goblinhack avatar goblinhack commented on May 31, 2024

gotch, Andres - time to remove this code in .RUNME I think

Prefer SDL over SDL2 as it seems more common

fix now I hope - and thanks for reporting it!

Bear in mind, like I said, very "in development" - mainly I use this as a C++ self education experience - but I do have hopeful plans this makes it to be an eventually released roguelike (free) with some kind of surface world. Something like ADOM, in my dreams!

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Andres6936 avatar Andres6936 commented on May 31, 2024

Good day @goblinhack,

Problems with compilation continue to occur:

andres6936@Tierra ~/CLionProjects/Zorbash $ sh RUNME
RUNME: 21: .: Can't open ./scripts/common.sh

Try to compile with the Makefile of the src directory and the error is

andres6936@Tierra ~/CLionProjects/Zorbash $ make -f src/Makefile.base 
make: *** No rule to make target '.o/ascii.o', needed by 'zorbash'.  Stop.

So I decided to move to the src directory and try again:

andres6936@Tierra ~/CLionProjects/Zorbash $ cd src/
andres6936@Tierra ~/CLionProjects/Zorbash/src $ make -f Makefile.base
cc -c -o .o/ascii.o ascii.cpp
In file included from my_ascii.h:14,
                 from ascii.cpp:6:
my_tex.h:10:10: fatal error: SDL.h: No such file or directory
   10 | #include <SDL.h>
      |          ^~~~~~~
compilation terminated.
make: *** [Makefile.base:186: .o/ascii.o] Error 1

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goblinhack avatar goblinhack commented on May 31, 2024

Hey Andres - can you do a fresh clone ? as ascii.cpp def exists.
scripts/common.sh was missing - not sure what happened. I just
fixed that there.

As for SDL.h, do you have SDL2 dev installed? SDL1 is too old.
Now that the missing file is there - it should tell you some more
clues

I just did a fresh build there on ubuntu and it's back working (ubuntu 19.04)
So give it another try now

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Andres6936 avatar Andres6936 commented on May 31, 2024
andres6936@Tierra ~/CLionProjects/Zorbash $ git merge origin/master 
....
andres6936@Tierra ~/CLionProjects/Zorbash $ ./RUNME

The important part:

In file included from my_main.h:112,
                 from my_tile.h:10,
                 from my_ascii.h:15,
                 from ascii.cpp:6:
my_sys.h:142:30: error: conflicting declaration ‘typedef long long unsigned int uint64_t’
  142 | typedef unsigned long long   uint64_t;
      |                              ^~~~~~~~
In file included from my_main.h:112,
                 from my_tile.h:10,
                 from my_ascii.h:15,
                 from ascii_box.cpp:6:
my_sys.h:142:30: error: conflicting declaration ‘typedef long long unsigned int uint64_t’
  142 | typedef unsigned long long   uint64_t;
      |                              ^~~~~~~~
In file included from /usr/lib/gcc/x86_64-linux-gnu/9/include/stdint.h:9,
                 from /usr/include/c++/9/cstdint:41,
                 from /usr/include/c++/9/bits/char_traits.h:621,
                 from /usr/include/c++/9/string:40,
                 from /usr/include/c++/9/stdexcept:39,
                 from /usr/include/c++/9/array:39,
                 from my_ascii.h:11,
                 from ascii.cpp:6:
/usr/include/stdint.h:55:27: note: previous declaration as ‘typedef long unsigned int uint64_t’
   55 | typedef unsigned long int uint64_t;
      |                           ^~~~~~~~
In file included from /usr/lib/gcc/x86_64-linux-gnu/9/include/stdint.h:9,
                 from /usr/include/c++/9/cstdint:41,
                 from /usr/include/c++/9/bits/char_traits.h:621,
                 from /usr/include/c++/9/string:40,
                 from /usr/include/c++/9/stdexcept:39,
                 from /usr/include/c++/9/array:39,
                 from my_ascii.h:11,
                 from ascii_box.cpp:6:
/usr/include/stdint.h:55:27: note: previous declaration as ‘typedef long unsigned int uint64_t’
   55 | typedef unsigned long int uint64_t;
      |                           ^~~~~~~~
make: *** [Makefile:199: .o/ascii.o] Error 1
make: *** Waiting for unfinished jobs....
make: *** [Makefile:199: .o/ascii_box.o] Error 1
zorbash: FATAL ERROR: Build failed
Mail [email protected] for help
zorbash: ERROR: Build failed.
zorbash: ERROR: Could you send ./build.log to [email protected]?
zorbash: ERROR: Or file an issue at https://github.com/goblinhack/zorbash

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Andres6936 avatar Andres6936 commented on May 31, 2024

As for SDL.h, do you have SDL2 dev installed?

That's what I've been trying to tell you for a while, I've got both of them installed, here are the proofs:

Screenshot from 2020-06-28 14-17-13

Screenshot from 2020-06-28 14-17-34

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goblinhack avatar goblinhack commented on May 31, 2024

hmm - thanks - I'll try and fix this tomorrow

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goblinhack avatar goblinhack commented on May 31, 2024

hey can you paste the output from

sdl2-config --cflags

and

sdl2-config --libs

that's what I use for the include path, so odd that it cannot then find it. Also could you paste one of the c++ lines in full so I can see the flags?

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goblinhack avatar goblinhack commented on May 31, 2024

actually I did a quick attempted fix - maybe you have more than one sdl2-config and I should be using the one in
your path

tried to fix the uint issue also

let me know if anything works better -thanks

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Andres6936 avatar Andres6936 commented on May 31, 2024
andres6936@Tierra ~ $ sdl2-config --cflags
-I/usr/local/include/SDL2 -D_REENTRANT
andres6936@Tierra ~ $ sdl2-config --libs
-L/usr/local/lib -Wl,-rpath,/usr/local/lib -Wl,--enable-new-dtags -lSDL2

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goblinhack avatar goblinhack commented on May 31, 2024

it "--cflags" :)

anyway check out last nights fix - if that worked

BTW I looked at your Hale game - looks pretty nice - good to see an overworld game. I plan to add that for Zorbash eventually!

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Andres6936 avatar Andres6936 commented on May 31, 2024

it "--cflags" :)

I'm sorry, I've already corrected it.

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Andres6936 avatar Andres6936 commented on May 31, 2024

BTW I looked at your Hale game - looks pretty nice - good to see an overworld game.

Thank very much.

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Andres6936 avatar Andres6936 commented on May 31, 2024

I think it is still a big problem to build your project, it is very tedious and prone to errors:

Commands:

andres6936@Tierra ~/CLionProjects $ git clone --recursive --depth=1 https://github.com/goblinhack/zorbash.git
andres6936@Tierra ~/CLionProjects/zorbash $ ./RUNME
zorbash: SDL2 config                : /usr/local/bin/sdl2-config
zorbash: SDL2 version               : 2.0.9
zorbash: SDL2 include path          : /usr/local/include/SDL2
zorbash: SDL2 mixer.h               : /usr/local/include/SDL2/SDL_mixer.h
zorbash: SDL2 ttf.h                 : /usr/local/include/SDL2/SDL_ttf.h
zorbash: Default Python             : /usr/bin/python
zorbash: Default Python config      : /usr/bin/python-config
zorbash: Default Python exec        : /usr
zorbash: Default Python include path: /usr/include/python2.7
zorbash: Python3                    : /usr/bin/python3
zorbash: Python3 config             : /usr/bin/python3-config
zorbash: Python3 exec               : /usr
zorbash: Python3 include path       : /usr/include/python3.5m
zorbash: Python lib version         : 3.5
zorbash: PYTHONVERSION              : 3.5
zorbash: PYTHONPATH                 : /usr/lib/python35.zip:/usr/lib/python3.5:/usr/lib/python3.5/plat-x86_64-linux-gnu:/usr/lib/python3.5/lib-dynload:/home/andres6936/.local/lib/python3.5/site-packages:/usr/local/lib/python3.5/dist-packages:/usr/lib/python3/dist-packages
zorbash: VERSION (game)             : 0.0.4
zorbash: Cleaning
g++ -Werror -I/usr/local/include/SDL2 -D_REENTRANT -I/usr/include/python3.5m -I/usr/include/python3.5m -Wno-unused-result -Wsign-compare -g -fstack-protector-strong -Wformat -Werror=format-security -DNDEBUG -g -Wall -DVERSION="0.0.4" -DPYTHONVERSION="3.5" -g -ggdb3 -O3 -x c++ -Wall -std=c++2a -ffast-math -c -o .o/level_display_deep_water.o level_display_deep_water.cpp
level_display_deep_water.cpp: In member function ‘void Level::display_deep_water(int, uint16_t, uint16_t, uint16_t, uint16_t)’:
level_display_deep_water.cpp:22:9: error: variable ‘fbo_mask4’ set but not used [-Werror=unused-but-set-variable]
   22 |     int fbo_mask4;
      |         ^~~~~~~~~
cc1plus: all warnings being treated as errors
make: *** [Makefile:226: .o/level_display_deep_water.o] Error 1
make: *** Waiting for unfinished jobs....
zorbash: FATAL ERROR: Build failed
Mail [email protected] for help
zorbash: ERROR: Build failed.
zorbash: ERROR: Could you send ./build.log to [email protected]?
zorbash: ERROR: Or file an issue at https://github.com/goblinhack/zorbash

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goblinhack avatar goblinhack commented on May 31, 2024

I think I need to just turn off Werror except when building for my own dev - as I build mainly on macos and only every few weeks check linux

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