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joseasv avatar joseasv commented on June 9, 2024

Ok, reading through the code I made the following fixes:

  • In the AssetManifest I added the image file in the images array and the json file in the sprites array
const AssetManifest = {
  images: [
    ...,
    'atlas.png'
  ],
  sprites: [
    'atlas.json',
  ]
};
export default AssetManifest;
  • Installed json-loader and change the webpack.config to load json with json-loader. I couldn't get this to work with file-loader
rules: [{
      ...
      {
        test: /\.json$/,
        use: 'json-loader',
      },
     ...
    ]
  },

Now I can load sprite atlases made with TexturePack.

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goldfire avatar goldfire commented on June 9, 2024

It looks like your file-loader config may have been wrong. We use file-loader with TexturePacker atlas files with no issues:

{
  test: /\.(png|jpg|gif|ico|svg|pvr|pkm|wav|mp3|webm)$/,
  use: ['file-loader?name=assets/[name].[ext]?[hash]'],
},

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joseasv avatar joseasv commented on June 9, 2024

You are right. Using the rule you posted along file-loader solves everything. Thanks and sorry for bothering you.

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goldfire avatar goldfire commented on June 9, 2024

No problem! I should probably update the readme to make it more clear.

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