Sergey Gonchar's Projects
Native iOS/tvOS/macOS/watchOS SDK
Analytics connector library for seamless integration between Amplitude Analytics and Experiment SDKs
AS3 port of hxGeomAlgo - Small collection of geometry algorithms in Haxe 3.
Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
Port of Starling BitmapFont to Away3D
AwayJS Workspace
C++ Profiler For Games
Read, write, edit and create .bvh files with hierarchical 3D transforms
Vincent ES 2.0 (Software Renderer based on OpenGL ES 2.0 API)
GLSL To AGAL compiler -- Use this to compile GLSL shaders so they can be used in your flash application.
RealityKit helper functions for visionOS
GrowthBook iOS (Swift) SDK
Sample code for Bob McCune's Learning AV Foundation book.
Official iOS (Swift) Tracking Library for Mixpanel Analytics
PowerVR Tools support for Flash/Adobe AIR games for mobile and web platforms
Particle System for Starling
Transform hierarchies in 3D space
2D skeletal animation runtimes for Spine.
The Cross Platform Game Engine
WWDC Community: Learning and sharing together