Comments (25)
Notice as well that on the right corner the box that shows have missing gfx. This bug, also present in Glide64, is first shown in main menu but is present in many place in the game.
LLE
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texts fixed in week11
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Rice seems to emulate the game without any of those bugs but may be with hacks :)
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3D fixed, 2D partially fixed.
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source of the game is useful?
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No. At least not for the current fixes.
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with hacks?
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With special code for special texrects.
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damn even in LLE it is not correct???? How is it possible?
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it works ok with Z64 but not in LLE gliden64? side effects of the special code?
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What do you mean about source code for the game?
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Lemmy plugin is correct for this game and this specific issue, source is available.
see also #128 & #209 as it seems the same bug
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Rice avoid the issue by doing this:
if( options.enableHackForGames == HACK_FOR_ALL_STAR_BASEBALL ||
{
t0u0 = (fS0 -tile0.fhilite_sl);
}
else
{
t0u0 = (fS0 * tile0.fShiftScaleS -tile0.fhilite_sl);
HACK_FOR_ALL_STAR_BASEBALL is to fix the texrec command issues, seems the texture handling is also affected
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Now I cannot see any hack in Lemmy plugin for this game. Lemmy solved something?
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@olivieryuyu I've fixed issues #27, #128, #209
Since I'm not 100% sure that the fix is correct, I put it in a dev branch 'fix_texrect'.
It need to be tested for regressions. Only texrects changed.
Test binary:
https://drive.google.com/file/d/0B0YqMPjGo3B2MUVYWmRsMUNWYjg/view?usp=sharing
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Sure will test!
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Thanks in advance
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i tested a bunch of games.
So far a regression in california speed and San Francisco Rush - Extreme Racing
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Thanks! I'll check them
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Fixed. Binary:
https://drive.google.com/file/d/0B0YqMPjGo3B2TXU4WWYxMUtkbUU/view?usp=sharing
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no new bug yet, one issue fixed: #207
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Good, thanks!
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fixed
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I reopen the issue as without hack, the textures in menu are incorrect. Let' see if we can still figure out the matter and fix it properly.
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Halftexrec is not a hack. It is actually a normal behavior when G RDPHALF 1 is not in used at microcode level.
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