Comments (1)
Hi,
Anisotropic friction is tightly coupled to the specific collider used, as the collider determines the orientation of the contact frame. One usable collider for this purpose is capsule-plane, since the contact frame is always oriented along the capsule. Below is a minimal "ice skating" example:
<mujoco model="ice skate">
<asset>
<texture name="grid" type="2d" builtin="checker" rgb1=".1 .2 .3" rgb2=".2 .3 .4" width="512" height="512"/>
<material name="grid" texture="grid" texrepeat="1 1" texuniform="true" reflectance=".2"/>
</asset>
<worldbody>
<geom name="floor" pos="0 0 0" size="5 5 .05" type="plane" material="grid"/>
<body name="leg" pos="0 0 .3">
<joint type="slide" axis="1 0 0"/>
<joint type="slide" axis="0 1 0"/>
<joint type="slide" axis="0 0 1"/>
<joint type="hinge" axis="0 0 1"/>
<light pos="0 0 2"/>
<geom name="shin" type="box" size=".03 .02 .2"/>
<geom name="skate" type="capsule" fromto=".02 0 -.25 .1 0 -.25" size=".02"/>
</body>
</worldbody>
<contact>
<pair name="non-isotropic" geom1="floor" geom2="skate" condim="3" friction="0.1 1"/>
</contact>
</mujoco>
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