Comments (3)
Hi @sit23, good to hear from you! (And sorry for the delay responding, I just saw this.)
I'll see if we can work-up a demo of sharding Dinosaur across multiple devices. But in brief, you need to explicitly set a JAX parallel mesh on the coordinates object, something like:
import jax
import dinosaur
from jax.experimental import mesh_utils
devices = mesh_utils.create_device_mesh((2, 2, 1))
mesh = jax.sharding.Mesh(mesh_devices, ['z', 'x', 'y'])
coords = dinosaur.coordinate_systems.CoordinateSystem(
horizontal=dinosaur.spherical_harmonic.Grid.with_wavenumbers(
longitude_wavenumbers=max_wavenumber + 1,
spherical_harmonics_impl=dinosaur.spherical_harmonic.RealSphericalHarmonicsWithZeroImag,
),
vertical=dinosaur.sigma_coordinates.SigmaCoordinates.equidistant(layers),
spmd_mesh=mesh,
)
from dinosaur.
Thanks @shoyer - this is great. I've been trying your suggestion with the held-suarez test case, and I can see that the memory is now being allocated more evenly across the GPUs, which is great, but I've run into a few problems that I've been working through. One of them is that the stack method applied to the velocity components here
https://github.com/google-research/dinosaur/blob/main/dinosaur/held_suarez.py#L122
leads to trouble with the vertical padding function in spherical_harmonics, as that makes the assertion that the dimension of the array is 3:
https://github.com/google-research/dinosaur/blob/main/dinosaur/spherical_harmonic.py#L671
which it isn't when the velocity components are stacked. I think this doesn't matter when you don't have a device mesh as this assertion is only reached if the mesh is specified.
The first workaround I had for that was to change the padding to be 4D if the input was 4D, and this works, but leads to further errors deeper down in _transform_einsum where 4D data is not dealt with:
https://github.com/google-research/dinosaur/blob/main/dinosaur/spherical_harmonic.py#L373
The workaround I have so far is that you can just do the velocity tendencies in held_suarez for each velocity component seperately, but this is a bit slow. I tried modifying the _transform_einsum routines to cope with 4D input, but this seemed like a more significant undertaking.
Now that I'm computing the velocity tendencies separately I've got the integration to run, but I've now got a similar problem 4D arrays appearing with dinosaur.spherical_harmonic.vor_div_to_uv_nodal
when I'm converting the output to xarray. I don't think this will be too difficult to get by. Hopefully I'll have a working version of this soon - I'll try and report back soon.
from dinosaur.
One of them is that the stack method applied to the velocity components here
https://github.com/google-research/dinosaur/blob/main/dinosaur/held_suarez.py#L122
leads to trouble with the vertical padding function in spherical_harmonics
So as you are finding out, it seems that we have not tested solving Held-Suarez in parallel yet :)
I think there is a simpler fix, using a tuple of 3D arrays instead of a single 4D array: #48
from dinosaur.
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