Comments (2)
Yes. I develop on windows at home and try to make sure this stays operational.
from dart-gl.
Note; windows has some funny dll shuffling... you have to a) have some gles2.0 library (mali has one such abstraction) b) have all the dll's in the right path. I've had this working with the Nvidia drivers before as well, I just need to dig up the instructions.
With the dll open that we're doing now, we should / could distribute the DLLs with the package so there wouldn't be a need to build it locally. Right now we've left that as 'an exercise for the developer'.
from dart-gl.
Related Issues (15)
- third_party/ paths in non-generated bindings HOT 3
- build instructions are stale HOT 2
- bindings should be build automagically as part of "pub get" HOT 2
- support for gles3.x to achieve feature parity with webgl2 HOT 1
- macOS support? HOT 7
- Issue on README.md HOT 1
- How good is the performance HOT 1
- Will there be any dart-gl for OpenGL (not ES) HOT 1
- Eliminate uses of deprecated CONSTANTS HOT 1
- Status of project? HOT 4
- Support for Android and iOS HOT 4
- Support Issues HOT 1
- glGetIntegerv always returns one value, but the spec allows for multiple HOT 1
- glShaderBinary_native causes compile errors HOT 2
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from dart-gl.