Comments (1)
Filament has post processing my default, including color grading. Filament will also work in linear sRGB which you may or may not be doing.
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Related Issues (20)
- Textures occasionally not displaying problem HOT 2
- When rendering a large model (~7K individual renderables) on a mid range devices (2 to 3 years old) the performance degrades to the point it becomes unusable HOT 2
- Mali vs Adreno HOT 3
- Calling engine.destroy() reports an error (assertion "isAlive(entities[i])" failed)
- Question regarding shader performance on MacOS HOT 1
- Crash on Android (FEngine::loop) HOT 4
- Windows ARM support request HOT 3
- Richeditor disabled on the validation fail in the tabs component HOT 1
- ResourceLoader creating too many jobs and crashes HOT 4
- Intermittently, geometry does not appear and camera rot locks to Y
- Ubershaser documents
- "Chosen constructor is explicit in copy-initialization" on Windows
- 3D Model Disappears After Zooming Beyond a Certain Level in Android HOT 2
- Request for per-renderable post-processing enable/disable functionality HOT 1
- 3D Model Disappears After Zooming Beyond a Certain Level in Android HOT 1
- Android - Adreno - Model not responding initially for few seconds HOT 4
- Handle_cast not working using mResourceAllocator; offscreen rendering and VkImage, VkImageView
- Calling function flushAndWait will always block on it if I not run it on main thread. Under the mac arm64 architecture.
- custom material color is different in android and iOS device
- Custom material color is darker in android device
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