Comments (2)
Sounds neat, what's your use case at the moment? Building something with
pygame?
On Wed, Feb 24, 2016 at 11:33 PM, Thorsten B. [email protected]
wrote:
if someone is interested, I am currently writing python bindings.
All in my fork.
https://github.com/DerThorsten/liquidfun
A tiny bit of the API is already exposed.
Greetings Thorsten
—
Reply to this email directly or view it on GitHub
#61.
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I want to use it within kivy, so at the end of the day I maybe even want to build it with NDK (with c++ 11 support, I need that for the binding) to build for android (to have a python module build for android)
I just got the first little Gui test from the testbed to run with pygame
(damn_break)
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