Comments (4)
Thank you for reporting this. I hadn't seen this issue on an Android 8 or 9 device, but I was just now able to reproduce your issue via Build and Run from Unity 2017.4 to a Nexus 6 running Android 7.1.1.
I will investigate further when I'm in the office tomorrow and able to debug in more depth.
If you have another device to use for testing, that could hopefully unblock you until I can resolve this issue.
from play-instant-unity-plugin.
Ah.. yeah.. I could have probably helped with supplying that information because that's exactly what I'm using!
Sadly no other devices to play with until Friday but I've other things to get on with. If there's anything I can help with let me know!
from play-instant-unity-plugin.
Hi again,
@leegao and I were able to track down the cause of this issue and determine that it is triggered when an app doesn't have its title (label) set in the usual way. This issue only affects instant apps when they're sideloaded onto an Android device running 5.0 through 7.1 (Android 8.0+ is not affected nor are any end-users).
We have a fix for "Google Play services for Instant Apps" that will be released sometime next week.
Workarounds until the fix is released:
- use an Android 8.0+ device for testing
- modify the
Assets/Plugins/Android/AndroidManifest.xml
file by adding anandroid:label
to the<application>
element. For example,<application android:label="My temporary title">
.
Hopefully these fixes work for you as well. I will wait to close the issue until the new version of "Google Play services for Instant Apps" is 100% rolled out.
from play-instant-unity-plugin.
The fixed release of "Google Play services for Instant Apps" version 3.12 is fully rolled out, so this issue shouldn't occur anymore. Please reopen this bug if you still see the same issue, and report the version of "Google Play services for Instant Apps". Thanks.
from play-instant-unity-plugin.
Related Issues (20)
- Support for Asset Bundle manifest in Build and Run HOT 1
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- Build error with Unity 2018.4 and IL2CPP HOT 4
- Install error building with Unity 2019.3 HOT 2
- Invalid value for the 'android:targetSandboxVersion' attribute in the AndroidManifest. HOT 3
- Error Build & R HOT 1
- Error Build & Run on Unity 5.6.6f2 HOT 1
- Zip creation errors when path has spaces in it HOT 2
- Error parsing a meta element's content: ';' is not a valid key-value pair separator. HOT 4
- '' is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder. HOT 7
- CookieApi reference generating errors HOT 2
- Specifying asset bundle manifest may not be working
- Upload Fail HOT 8
- Is AndroidManifest necessary and "ShowInstallPrompt" can only work after upload to google play? HOT 13
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