Comments (7)
🤔 not sure what dependencies would need to be update -- everything should all still work with the newer Go version.
But yep, I'm down to move to 1.21.x and let's see if anything breaks.
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I will create a PR for this.
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Worth going all the way to Go 1.21.x since we're already doing the work?
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The stable release version of Go is now 1.21.6, as seen on the official Go website. Shall we upgrade to version 1.21.6?
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SGTM unless anyone has an objection?
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1.21 will require a number of dependencies to be upgraded as well, so it's a longer task. We'll need to upgrade eventually, so probably now is as good a time as any.
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Ok, that's reasonable to me. @markmandel, could you please share your thoughts on this?
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Related Issues (20)
- JSON Patch in GameServer Controller is Lossy on Int64 HOT 1
- runtime.boundsError from watchGameServer HOT 9
- Agones SDK for Unity Client Server example HOT 9
- SDK Server: Adopt Sidecar Containers HOT 1
- Rust CountsAndLists SDK implementation and conformance tests HOT 1
- Node.js CountsAndLists SDK implementation and conformance tests HOT 3
- C++ CountsAndLists SDK implementation and conformance tests
- Unity CountsAndLists SDK implementation HOT 1
- Unreal CountsAndLists SDK implementation
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- Unreal implementation and conformance tests HOT 1
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- Docs | Integration Patterns: Update Allocating based on GameServer Player Capacity to use Lists
- Docs | Integration Patterns: Update High Density GameServers to use a Counter
- Docs: Do you want a migration guide from Player Tracking to Lists?
- Migrate away from using the generate-groups script from k8s.io HOT 8
- Return Counter and List data when Allocating a GameServer HOT 6
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