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Related Issues (20)
- JSON Patch in GameServer Controller is Lossy on Int64 HOT 1
- runtime.boundsError from watchGameServer HOT 9
- Agones SDK for Unity Client Server example HOT 9
- SDK Server: Adopt Sidecar Containers HOT 1
- Rust CountsAndLists SDK implementation and conformance tests HOT 1
- Node.js CountsAndLists SDK implementation and conformance tests HOT 3
- C++ CountsAndLists SDK implementation and conformance tests
- Unity CountsAndLists SDK implementation
- Unreal CountsAndLists SDK implementation
- Counters and Lists: Default Grafana dashboards
- Unreal implementation and conformance tests HOT 1
- Docs: Enhance "Scheduling and Autoscaling" with details on Counts and Lists
- Docs | Integration Patterns: Update Allocating based on GameServer Player Capacity to use Lists
- Docs | Integration Patterns: Update High Density GameServers to use a Counter
- Docs: Do you want a migration guide from Player Tracking to Lists?
- Migrate away from using the generate-groups script from k8s.io HOT 8
- Return Counter and List data when Allocating a GameServer HOT 6
- Adding GameServerSet Metric HOT 5
- Add pod label with allocation state HOT 8
- [ Terraform | GKE ] Add option to not create `agones-metrics` nodepools with cluster
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