Comments (1)
Sorry but this is beyond the scope of this project, which is targeted at Unity. However, the main point is to deliver the algorithms and ideas, which could be easily reproduced in Unreal Engine. See https://developers.google.com/ar/develop/unreal/quickstart for more details about Unreal + ARCore, but I am not familiar with it.
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Related Issues (20)
- Continuous evironment mesh building HOT 4
- Got Error when I tried to Build the master's code on my device( NullReferenceException) HOT 9
- Continuous evironment mesh building HOT 5
- NullReference to DepthSource HOT 1
- Errors when opening the project on Unity version 2019.4.1 HOT 2
- No Shadows in Collision Scene HOT 8
- Whether DepthSource.cs can use with Arkit in ios? HOT 3
- Is it possible to play recorded ARSessions in the Unity Editor or on an emulator? HOT 1
- Collision Scene: Projectile Anchoring causes Object to Appear Next to Camera HOT 1
- Depth-lab in WebXR HOT 5
- using custom deep learning depth models? HOT 1
- Depth in WebCam on Web Browser HOT 1
- Linking ToF Depth data with main camera's image. HOT 3
- can run sample app on Mac silicon? HOT 1
- How does Depth Lab provide 0-65m depth values? HOT 4
- relighting implementation ignores camera intrinsic parameters HOT 1
- Depth API not supported: OnePlus 11 HOT 6
- Problem with updated packages HOT 1
- Depth API iOS Platform support
- Can't find other samples HOT 3
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