Comments (2)
I think you are mentioning about the depth estimation algorithm here? It's not opensourced in this project but you may refer to this paper for more detail: https://research.google/pubs/pub48288/ :)
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I am going to close the ticket, but please specify which part of algorithm you are looking into. The opensourced algorithms in this repo is available at: https://augmentedperception.github.io/depthlab/
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Related Issues (20)
- PointCloud not getting updated each frame HOT 3
- Continuous evironment mesh building HOT 4
- Got Error when I tried to Build the master's code on my device( NullReferenceException) HOT 9
- Continuous evironment mesh building HOT 5
- NullReference to DepthSource HOT 1
- Errors when opening the project on Unity version 2019.4.1 HOT 2
- No Shadows in Collision Scene HOT 8
- Whether DepthSource.cs can use with Arkit in ios? HOT 3
- Is it possible to play recorded ARSessions in the Unity Editor or on an emulator? HOT 1
- Collision Scene: Projectile Anchoring causes Object to Appear Next to Camera HOT 1
- Depth-lab in WebXR HOT 5
- using custom deep learning depth models? HOT 1
- Depth in WebCam on Web Browser HOT 1
- Linking ToF Depth data with main camera's image. HOT 3
- can run sample app on Mac silicon? HOT 1
- How does Depth Lab provide 0-65m depth values? HOT 4
- relighting implementation ignores camera intrinsic parameters HOT 1
- Depth API not supported: OnePlus 11 HOT 6
- Problem with updated packages HOT 1
- Depth API iOS Platform support HOT 1
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