Comments (4)
Please provide more information so I can reproduce the bug. Also please check documentation to make sure you use the library properly.
How do you allocate memory? If you do it using functions vmaCreateBuffer
, vmaCreateImage
, then you get two objects from each function - VkBuffer
/VkImage
and VmaAllocation
and you need to pass them both to vmaDestroyBuffer
, vmaDestroyImage
. There is no need to call vmaFreeMemory
next to that.
from vulkanmemoryallocator.
Okay,
So first I checked the documentation and I do everything right normally:
NOTE: It's a persistant mapped uniform buffer
- First I'm creating the Buffer using
vmaCreateBuffer
- After every frame I
memcpy
to it's data - At the end I
vmaDestroyBuffer
andvmaFreeMemory
So first, I removed the vmaFreeMemory
thanks by the way for the info!
But now the assert message is
Assertion failed: m_Metadata.IsEmpty() && "Some allocations were not freed before destruction of this memory block!", file c:\users\zino2201\documents\vulkanlearn\project\include\thirdparty\vma\vkmemalloc.h, line 6291
which I don't understand correctly because I am sure to vmaDestroyBuffer
all buffers and allocations in my code. If needed, I can send you the code.
Thanks alot for the help, I really appreciate this library.
from vulkanmemoryallocator.
Please make sure that you free every VmaAllocation
that you create using vmaCreateImage
or vmaCreateBuffer
, by calling appropriate vmaDestroyImage
, vmaDestroyBuffer
. Make sure that you pass non-null allocation to them. You can also attach string names to your allocations and then print the list of all allocations to JSON format. Try to do it before you destroy allocator object, or use debugger to identify which allocation remains unfreed.
from vulkanmemoryallocator.
Okay after some research I found that I don't have destroyed a staged buffer... A very stupid mistake! Thanks for your help!
from vulkanmemoryallocator.
Related Issues (20)
- Switch leaks from VMA_ASSERT to VMA_ASSERT_LEAK. HOT 7
- vmafindMemoryTypeIndexForImageInfo not working when selecting Vulkan 1.2 HOT 2
- Example for External Memory support HOT 4
- Make a new version HOT 1
- vmaCreatePool failing at startup on some Nvidia gpu + driver combos HOT 5
- 3.0.1 doesn't build on armeabi-v7a HOT 1
- Validation error (VkMemoryRequirements::alignment) in v2.3.0 HOT 2
- Support using parts of VMA without vulkan [virtual allocation & defragmentation] HOT 1
- VMA crashing at startup on Android 14 devices HOT 9
- 3.0.2 release for gcc-13 fix? HOT 1
- PRIu64 format sometimes being used with a type other than uint64_t
- vmaDestroyBuffer() destroy everything but VkDeviceMemory HOT 4
- Need help at identifying potential copy-paste bug HOT 2
- missing VMA_LEN_IF_NOT_NULL in vmaCopyMemoryToAllocation/vmaCopyAllocationToMemory HOT 1
- Buggy mapping hysteresis optimization HOT 2
- Asserts on Android 9 wth vkGetPhysicalDeviceMemoryProperties2KHR HOT 1
- no support for `VkBufferUsageFlags2CreateInfoKHR` HOT 2
- Specify in documentation that individual pools can be individually used w/o external synchronization HOT 1
- Compatibility issue with Vulkan 1.2.198 on OSX HOT 3
- Can I batch all allocations in one function call to VMA if I know my memory requirements upfront? HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from vulkanmemoryallocator.