Comments (6)
You nailed it - I used VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT when allocating my depth buffer images and no longer got the validation warning. Thank you!
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I can imagine how this happened. Long story short: I think it's neither bug in VMA nor in driver, or Vulkan validation layer. It's just a warning that can be safely ignored.
Full story:
Intel GPU has unified memory, with just one memory heap and two memory types. Objects so different as depth-stencil image GPU_ONLY
and staging buffer CPU_ONLY
end up in the same memory type, and possibly in the same VkDeviceMemory
block.
Now comes the mapping. You want to map just your buffer, but Vulkan (as opposite to DX12) doesn't allow to map same memory block twice, so VMA always maps entire VkDeviceMemory
block, just in case you want to map different object inside of it simultaneously. Validation layer detects that there is an image with LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
inside of it and issues a warning.
The warning says can result in undefined behavior if this memory is used by the device - but it won't be, because you really just access your buffer with mapped pointer. So the warning can be safely ignored.
I added this warning to ignores and documented it, in "development" branch.
Alternatively, if you want to get rid of this warning, you can try to create your depth-stencil images with VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
flag (which is recommended anyway), or you can create custom VmaPool
to place your buffers which you want to map separate from GPU-only resources.
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The strange thing is I'm not mapping an image, it's just a buffer for vertex data (VkBuffer as opposed to VkImage). So I was confused why the validation layer was talking about mapping an image.
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Ok thanks. I also found it happens with the sample exe provided with the vma library as well, so its not limited to my program. So potentially a driver issue.
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Related Issues (20)
- How to query if an allocation is dedicated? HOT 7
- vulkanApiVersion in doc refers to instance-api version and not device-api version HOT 1
- Switch leaks from VMA_ASSERT to VMA_ASSERT_LEAK. HOT 7
- vmafindMemoryTypeIndexForImageInfo not working when selecting Vulkan 1.2 HOT 2
- Example for External Memory support HOT 4
- Make a new version HOT 1
- vmaCreatePool failing at startup on some Nvidia gpu + driver combos HOT 5
- 3.0.1 doesn't build on armeabi-v7a HOT 1
- Validation error (VkMemoryRequirements::alignment) in v2.3.0 HOT 2
- Support using parts of VMA without vulkan [virtual allocation & defragmentation] HOT 1
- VMA crashing at startup on Android 14 devices HOT 9
- 3.0.2 release for gcc-13 fix? HOT 1
- PRIu64 format sometimes being used with a type other than uint64_t
- vmaDestroyBuffer() destroy everything but VkDeviceMemory HOT 4
- Need help at identifying potential copy-paste bug HOT 2
- missing VMA_LEN_IF_NOT_NULL in vmaCopyMemoryToAllocation/vmaCopyAllocationToMemory HOT 1
- Buggy mapping hysteresis optimization HOT 2
- Asserts on Android 9 wth vkGetPhysicalDeviceMemoryProperties2KHR HOT 1
- no support for `VkBufferUsageFlags2CreateInfoKHR` HOT 2
- Specify in documentation that individual pools can be individually used w/o external synchronization HOT 1
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