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victorbush avatar victorbush commented on May 30, 2024 3

You nailed it - I used VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT when allocating my depth buffer images and no longer got the validation warning. Thank you!

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adam-sawicki-a avatar adam-sawicki-a commented on May 30, 2024 2

I can imagine how this happened. Long story short: I think it's neither bug in VMA nor in driver, or Vulkan validation layer. It's just a warning that can be safely ignored.

Full story:

Intel GPU has unified memory, with just one memory heap and two memory types. Objects so different as depth-stencil image GPU_ONLY and staging buffer CPU_ONLY end up in the same memory type, and possibly in the same VkDeviceMemory block.

Now comes the mapping. You want to map just your buffer, but Vulkan (as opposite to DX12) doesn't allow to map same memory block twice, so VMA always maps entire VkDeviceMemory block, just in case you want to map different object inside of it simultaneously. Validation layer detects that there is an image with LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL inside of it and issues a warning.

The warning says can result in undefined behavior if this memory is used by the device - but it won't be, because you really just access your buffer with mapped pointer. So the warning can be safely ignored.

I added this warning to ignores and documented it, in "development" branch.

Alternatively, if you want to get rid of this warning, you can try to create your depth-stencil images with VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag (which is recommended anyway), or you can create custom VmaPool to place your buffers which you want to map separate from GPU-only resources.

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devshgraphicsprogramming avatar devshgraphicsprogramming commented on May 30, 2024

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victorbush avatar victorbush commented on May 30, 2024

The strange thing is I'm not mapping an image, it's just a buffer for vertex data (VkBuffer as opposed to VkImage). So I was confused why the validation layer was talking about mapping an image.

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devshgraphicsprogramming avatar devshgraphicsprogramming commented on May 30, 2024

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victorbush avatar victorbush commented on May 30, 2024

Ok thanks. I also found it happens with the sample exe provided with the vma library as well, so its not limited to my program. So potentially a driver issue.

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