Comments (2)
TBH I'm not sure this is worth at this time just to get better test coverage. We already have a dozen projects that we have to keep in sync when the WebGPU IDL changes and it would add even more friction.
That said it would be useful eventually, and could be the frontend part of tools or stuff like WebGPU on WebGL libraries.
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wdyt? @Kangz
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Related Issues (20)
- Rejection on createComputePipelineAsnyc causes timout in tests HOT 5
- Add tests against the extension `dual_source_blending`
- Add test for `@interpolate(flat, either)`
- wgsl: Add execution test for @interpolate(flat,first), and validation tests for `either` and `first` HOT 2
- Show a message when the tests can't run at all (like WebGPU doesn't exist or requestAdapter fails)
- `npm run wpt` generates `*.worker.js` tests that accidentally get run by `wptrunner` HOT 3
- wgsl: matrix_scalar_compund tests fail because compoundAssignmentBuilder assumes LHS and RHS are the same type HOT 2
- wgsl: compound assignment for &= and |= generating invalid WGSL when types are bool or bool vector
- skipIfTextureFormatNotUsableAsStorageTexture does not handle bgra8unorm well
- Texture format capability info does not take device into account HOT 3
- Consolidate texture format lists for tests
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- Report `PRECONDITION_FAILED`-ish outcomes for unavailable optional features
- `SKIP` test outcomes in standalone are significantly different from WPT's `SKIP`
- Rejection on createComputePipelineAsync causes ERROR on WPT test harness HOT 1
- Create*PipelineAsync on lost device HOT 1
- Refactor WGSL textureLoad execution tests to test more texels
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