Comments (1)
Fixed in ea279c9, de2bebc and 1d561c5
from tremulous-game-logic.
Related Issues (20)
- Fix rapid fire bug on the last clip with remainder ammo using reload.
- Have teammate names and health with a health bar appear over the teammates when looking at them, similar to health bars with buildables.
- Allow seeing teammates through walls with a glowy skin, and names shown over them when looking directly at them. HOT 1
- Fix the double barrel shotgun from having no ammo after switching the chaingun.
- Fix spectors following a player with a shotgun, not seeing the shotgun splatter pattern.
- Add an enemy kill sound.
- Remove the basic mara secondary suicide attack.
- Add ability to change crosshair color.
- Double barrel shotty should cost 375 creds.
- Increase the damage of the fully auto shotty.
- Remove the heal reserve from the medistation, but have the healing of recently damaged humans momentarily delayed (still allow removal of poison imediately though).
- Have the medistation automatically purchase the medkit for 30 credits for humans that are fully healed.
- Allow room for 4 digits in the score on the scoreboard.
- Add a cvar for the compass ui element.
- Make the radar HUD style element for humans game mode dependent.
- Fix the effect of the client frame rate on gravity.
- For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla
- Port some old popular HUDs to 1.3
- Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play. HOT 3
- Limited BP Reserve: A suggestion to encourage base attacking before Sudden Death HOT 2
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from tremulous-game-logic.