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graphitemaster avatar graphitemaster commented on September 26, 2024

The code which handles slope physics is the exact same method Quake world uses to handle slopes. What you're experiencing is the over powered acceleration a single movement in any direction makes and the fact there is no friction-term on surfaces yet to dampen initial velocity. Not much effort has gone into movement yet as the engine is currently a higher priority. This will be fixed once the game gets written, what is there now is only place holder.

from neothyne.

graphitemaster avatar graphitemaster commented on September 26, 2024

Not related to engine code and will be rewritten as game code later once we get the scripting language

from neothyne.

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