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Calinou avatar Calinou commented on September 27, 2024

This would probably require the ability to load Quake 3 shader files too, which is a lot of work if you want all effects (like cubemap reflections).

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graphitemaster avatar graphitemaster commented on September 27, 2024

The engine won't support loading of Quake 3 maps to play them. It will have an option in the world creator to purely import the base mesh of them. This feature is not important yet though. We already have the option to do this with OBJ meshes which you can convert .maps to trivially.

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acerspyro avatar acerspyro commented on September 27, 2024

Btw, I am NOT doing maps in Blender, so people will have to use the Quake
editor anyways.

On Sat, Jul 18, 2015 at 12:33 AM, Dale Weiler [email protected]
wrote:

The engine won't support loading of Quake 3 maps to play them. It will
have an option in the world creator to purely import the base mesh of them.
This feature is not important yet though. We already have the option to do
this with OBJ meshes which you can convert .maps to trivially.


Reply to this email directly or view it on GitHub
#41 (comment)
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graphitemaster avatar graphitemaster commented on September 27, 2024

Not worth the complexity of adding in the engine. You can already trivially convert the files to OBJ mesges which the engine will import.

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