Comments (1)
The icesheet polygons are large because they are generated from the coastline polygons - which are dynamically split based on coastline complexity. Hence low complexity coastline polygons with lots of complex ice free area polygons inside (i.e. Antarctic interior) result in large icesheet polygons with many inner rings. It is not unreasonable that this might lead to rendering being slow.
This is solvable - but it requires some work in development and testing - which is difficult without a budget.
Since we meanwhile have the coastline polygons in the database we could also think about rendering the icesheets on the fly based on either ST_Difference()
between (tile clipped) coastline polygons and the ice free areas or by simply drawing the ice free areas in land color over the glaciers (you would then still need to do some geometry operations for proper outline rendering though). Geometry operations would slow down rendering at the low zoom levels - but it would probably not be significant at the high zoom levels since geometric complexity per tile is low. Back when we introduced the Antarctic ice sheet rendering you were strictly against special casing the Antarctic in the style but i am meanwhile quite sure that this would be the better option because it would provide real time updates on the icesheet and would avoid the confusing mismatch between the delayed icesheet updates and the ice free area fills (mostly natural=bare_rock
).
See also #4827.
from openstreetmap-carto.
Related Issues (20)
- Releasing v5.8.0 HOT 2
- Important todos
- Rendering problem if highway=busway is used HOT 3
- Render Tag:protect_class=22 HOT 2
- Stop rendering highway=road? HOT 5
- Inconsistent rendering of generic taggings in case of catch-alls (shop=yes, office=yes) HOT 2
- Render building:part + amenity=place_of_worship the same as building + place_of_worship HOT 4
- Change z-order of highway=road HOT 4
- Have more contrast between leisure=garden and internal items HOT 3
- Remove/change rendering of landuse=village_green HOT 1
- Don't render house numbers for `amenity=car_sharing` HOT 5
- Re-consider rendering of amenity=car_sharing
- Change icons for `amenity=waste_disposal` and `amenity=waste_basket` HOT 3
- Highway polygon drawing order does not follow z_order HOT 1
- Render amenity=bicycle_wash HOT 4
- aeroway=launchpad isn't rendered HOT 8
- miniature_golf has same colour as camp_site HOT 2
- Natural_reserve seems to have no purpose, and is to be confused with nature_reserve. HOT 2
- Remove name label rendering for `natural=reef` and differentiate design based on reef=* instead
- Road color scripts depend on unmaintained colormath module HOT 5
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from openstreetmap-carto.