Comments (1)
mmh gl-react-headless is a CPU implementation of webgl through node.js, i'm not sure if it's going to work for SSR purpose because it's not necessarily going to make the same DOM neither. it allows mostly to implement tests (on the shaders)
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Related Issues (20)
- [Feature Request] Uint8Array as a Texture HOT 6
- Possible Bug: Image data flipped when captured
- TypeError: undefined is not a function (near '...GL.createComponent...') HOT 1
- image disappeared after refocus the screen
- gl-react-native App crashed with Surface with style prop HOT 5
- Update Peer Dependency to gl-react-5?
- How to remove white Background from the image HOT 1
- GL is currently not available (have you enabled remote debbuging) shows up on Android HOT 1
- Camera preview dimensions ignored? - distorted on iOS HOT 2
- Question About Texts on Images in react-native HOT 1
- [iOS] app crash calling "capture": NSInvalidArgumentException HOT 2
- How to load spine animation json file in react-native HOT 1
- Specify texture format
- GL.Node does not support video surfaces HOT 2
- Failed to execute 'shaderSource' on 'WebGL2RenderingContext': parameter 1 is not of type 'WebGLShader' HOT 4
- Bad quality camera on Android devices HOT 5
- Image from local storage are not reading , surface view coming black.
- How to use gl-react with next.js ? Is there any documentation about this ? HOT 1
- Runtime error: `Unable to resolve module expo-modules-core`
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