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Comments (4)

mh-alahdadian avatar mh-alahdadian commented on September 7, 2024

anybody there?

What is the bug?

why it would not working?

gl.useProgram(obj1.programInfo.program);
twgl.setBuffersAndAttributes(gl, obj1.programInfo , obj1.bufferInfo);
twgl.setUniforms(obj1.programInfo, uniforms);
gl.drawArraysInstanced(obj1.type, 0, 4, obj1Count);

gl.useProgram(obj2.programInfo.program);
twgl.setBuffersAndAttributes(gl, obj2.programInfo , obj2.bufferInfo);
twgl.setUniforms(obj2.programInfo, uniforms);
gl.drawArrays(obj2.type, 0, obj2Count);`

from twgl.js.

greggman avatar greggman commented on September 7, 2024

You need to use vertex array objects OR you need to manually set the divisors back to zero some other way.

You can make VertexArrayInfo from the example like this

  const bufferInfo = twgl.createBufferInfoFromArrays(gl, arrays);
  const vertexArrayInfo = twgl.createVertexArrayInfo(gl, programInfo, bufferInfo);

And use them like this

gl.useProgram(obj1.programInfo.program);
twgl.setBuffersAndAttributes(gl, obj1.programInfo , obj1.vertexArrayinfo);
twgl.setUniforms(obj1.programInfo, uniforms);
gl.drawArraysInstanced(obj1.type, 0, 4, obj1Count);

gl.useProgram(obj2.programInfo.program);
twgl.setBuffersAndAttributes(gl, obj2.programInfo , obj2.vertexArrayInfo);
twgl.setUniforms(obj2.programInfo, uniforms);
gl.drawArrays(obj2.type, 0, obj2Count);`

from twgl.js.

greggman avatar greggman commented on September 7, 2024

v3.7.0 supports using drawBufferInfo or drawObjectList. Updated example

from twgl.js.

mh-alahdadian avatar mh-alahdadian commented on September 7, 2024

thank you so much

from twgl.js.

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