Comments (9)
FYI if you use lwjgl3ify, disabling window decorations in
config/lwjgl3ify.cfg
and making sure your launcher settings width/height match your monitor size should basically achieve borderless fullscreen. Having a proper GUI for this and toggling without restarting the game would still be a nice feature
I tried that in the past and while it helped with the title bar, my taskbar still was drawn on top of my game client. Only the aforementioned external program worked for me.
from angelica.
Yep, this is the jar i'm currently using: https://github.com/IlluminedProject/GTNH/raw/master/.minecraft/mods/fw-1.3.0-mc-1-7-10-backport.5+f89c1ca538.jar
from angelica.
FYI if you use lwjgl3ify, disabling window decorations in config/lwjgl3ify.cfg
and making sure your launcher settings width/height match your monitor size should basically achieve borderless fullscreen. Having a proper GUI for this and toggling without restarting the game would still be a nice feature
from angelica.
If you use lwjgl3fy, you need to use a patched mod. Here is I'm patched a little for compatibility with modern GTNH: https://github.com/GTNewHorizons/Fullscreen-Windowed-Minecraft
from angelica.
If you use lwjgl3fy, you need to use a patched mod. Here is I'm patched a little for compatibility with modern GTNH: https://github.com/GTNewHorizons/Fullscreen-Windowed-Minecraft
oooh, is this the reason why the standard version of the mod didn't work for me on external monitors?
from angelica.
Standard version didn't work, because some functions of lwjgl 2 aren't implemented in lwjgl 3 compatibility layer (lwjgl3fy). So in this fork I've made some changes to use lwjgl 3 directly. It at least works for me now, so give it a try.
from angelica.
Standard version didn't work, because some functions of lwjgl 2 aren't implemented in lwjgl 3 compatibility layer (lwjgl3fy). So in this fork I've made some changes to use lwjgl 3 directly. It at least works for me now, so give it a try.
do you have a workable jar from your repo?
from angelica.
Yep, this is the jar i'm currently using: https://github.com/IlluminedProject/GTNH/raw/master/.minecraft/mods/fw-1.3.0-mc-1-7-10-backport.5+f89c1ca538.jar
This one has the same problems I had with the other one. Second monitor (on extended) doesn't properly go borderless fullscreen. Alt tabbing minimizes the client window (which then gets restored on my first monitor), prtnscr from a capturing program (e.g. greenshot) takes an image of a few seconds in the past / pauses the game, etc.
from angelica.
just use a tiling window manager
from angelica.
Related Issues (20)
- Custom Skybox like optifine HOT 2
- Mekanism mod crash codechicken/multipart/BlockMultipart HOT 11
- GTNH crash during loading HOT 5
- Vanishing frames from Malisis' Doors crash client
- "Chunk build failed" HOT 5
- Weird Screen tearing/flickering when using shaders HOT 1
- Not smooth horizon HOT 4
- Crash on startup Beta 4 HOT 3
- Add Option to Completely Disable Animated Textures
- Game Crashes With Special K HOT 1
- Crash with Archimede's Ships + gasesFramework (beta4) HOT 12
- Crash when entering the Twilight Forest with the LoTR mod and Angelica installed.
- TX Loader isn't mentioned as a required dependency (with "injectQPRendering" enabled) HOT 3
- White items HOT 1
- Screen flickering when holding an Opencomputers robot HOT 3
- Weapon Case Loot's bow item textures disappear even with every configuration turned off
- TEXTURE ERRORS issues with Angelica and lwjgl3ify.
- HBM-NTM some models disappear when you look exactly west
- Incorrectly colored blocks when using dynamic lights and holding a torch HOT 2
- Strange boundaries of chunks on the water HOT 1
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from angelica.