Gursaanj Singh's Projects
Looking into Aeronautical physics simulation in Unity
A repository where every branch details a different small project for analysing different astronomical data
Creating a modular Behaviour Tree Editor tool for Unity 2021 utilising UI builder and Scriptable Objects
A 2D Endless Runner Mobile game created in Unity 1.8.2 . (Not To Publish)
FPS Controller for unity 2109.3
Creating a simple Unity tool to easily replace and rename gameobjects in a very convenient
GGJ2019
Create shaders for global environmental effects
A list of projects that have potential or that Interest me
Using Navigation meshes and Unity.AI, creating a 3D unity platformer where the player needs to reach the end of a randomly generated jungle with Many patrolling NPC
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Randomized Planet formation, with proper compositers and shaders
A PyQt Project using a combination of 20+ Pyqt Tools. This project is mainly to be used as a testing ground of adding new tools (without the aid of PyQT Designer).
An animation describing the advancement of a temperature gradient as a function of time
Creating a sound effects manager for Unity to manage sound implementation for any future games made
Created a Dialogue editor, for interactive narrative choices, in the shape of a visual editing tool
As part of an exercise for the club, I will be updating the same Unity 2D project biweekly to show the extensiveness of Unity
First ever Unity Project (Back in 2015) Used to learn the basics of Unity and C# Scripting. Became a teaching tool (lectures and tutorials) for the upcoming AMS Game Development Club (AGDA) teaching material
Used Unity 2D to create a finite randomized level for an Isometric Twin Stick Shooter
Learning how to use the new Navigation mesh builider in Unity 3D, to make some simple NPC IA
Creating an audio visualization tool using Fast Fourier Transform
Build in unity editor icons
Enhancing my knowledge on PropertyDrawers by creating a GradientEditor for Unity
Creating Portals with realtime updates to screens and cameras
Creating a small organization tool that immediately create the folders structure you want in Unity3D.
Tutorial and practice on scrptable objects in Unity
Creating an Editor Tool to create custom Handled shapes
an interactive GUI that can read, handle and plot (both 2D and 3D graphs) data recivied from CSV files. The tool is meant to segment, scatter and visualize the data with add on features such as TrendLines, fill collrs, custom plots and custom titles