Comments (10)
I think they look right :)
from butano.
I find the changes on that branch are already on master, so I can merge changes from master directly instead.
from butano.
Test with 25000+ characters in 46055a0 and it works fine.
user_variable_32x32.fnt
common_sc_variable_16x16.fnt
common_jp_variable_16x16.fnt
common_kr_variable_16x16.fnt
common_tc_variable_16x16.fnt
common_hc_variable_16x16.fnt
fonts/user_variable_32x32.fnt font header written in build/user_variable_32x32_sprite_font.h (character number: 22)
../../common/fonts/SimplifiedChinese/common_sc_variable_16x16.fnt font header written in build/common_sc_variable_16x16_sprite_font.h (character number: 3693)
../../common/fonts/Japanese/common_jp_variable_16x16.fnt font header written in build/common_jp_variable_16x16_sprite_font.h (character number: 2708)
../../common/fonts/Korean/common_kr_variable_16x16.fnt font header written in build/common_kr_variable_16x16_sprite_font.h (character number: 2449)
../../common/fonts/TraditionalChinese/common_tc_variable_16x16.fnt font header written in build/common_tc_variable_16x16_sprite_font.h (character number: 11250)
../../common/fonts/TraditionalChineseHK/common_hc_variable_16x16.fnt font header written in build/common_hc_variable_16x16_sprite_font.h (character number: 4914)
Processed character number: 25036
from butano.
I'm working on a new font system that stores the UTF-8 characters map in ROM without character limits.
I have tested this new font system with a korean font with more than 2400 UTF-8 characters and it seems to work fine, but it would be great if I could test your fonts too.
In the examples you have posted I can't find the 3 files needed to create a font (*.bmp
, *.json
and *.h
).
Could you link them?
Thanks.
from butano.
I think op put them on the Fonts:
commit just below the Examples:
Fonts:
from butano.
I'm blind :)
Thanks.
from butano.
I'm working on a new font system that stores the UTF-8 characters map in ROM without character limits.
That's great. I also have the same idea when I find that they are all loaded to WRAM at once, which is inefficient and consumes much time and space.
I think op put them on the
Fonts:
commit just below theExamples:
Yes, you are right.
from butano.
Sadly, I have to break compatibility with old bn::sprite_font
API, but I guess it is worth it.
I'll push a Butano 9.0.0 prerelease soon with the new API.
These header files have been updated to it: sprite_font.zip
from butano.
Could you please push it to a branch first so that I can merge it to mine directly? Thanks a lot.
from butano.
Here's your branch: https://github.com/GValiente/butano/tree/utf8_characters_map
from butano.
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from butano.