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Gordon Dina's Projects

ai_project_find_route icon ai_project_find_route

First the program will build a map/web of the cities first then preforms a BFS, where it doesn't keep track of the visted cities, to find shortest path.

algobowl icon algobowl

CSCI406 Project2: The algorithm determines a minimal length sequence of addition operations starting with 1 that computes all values in X.

custom_clue_game icon custom_clue_game

Uses a custom Clue board and has the user go against 3 other bots, the player will use a interactive window to play the game. JAR file is available if you want to play; code is in src

design_showcase icon design_showcase

MEGN441 Lab5: Done through Arduino and assumes the code is uploaded to a bot with two motors/wheels, draws shapes when given a pen

dynamic_programming_timber_verification icon dynamic_programming_timber_verification

CSCI406 Project3: Given an array of n positive integers representing the length of segments that a tree will be split into, what is the maximum length of wood that you can leave the sawmill with if you can only take one segment at a time from the end of the log, alternating picks with a neighbor who is your intellectual equal

maze_verification icon maze_verification

CSCI406 Project4: Takes a maze input (like Grandpa Transit Map) and models the maze as a graph, then uses an BFS algorithm to solve the maze

pong_game icon pong_game

Simple pong game made in C++ using SFML Library

reinforcement-learning-for-robot-wall-following icon reinforcement-learning-for-robot-wall-following

Start up a Gazebo simulation and runs a maze map, a robot will use Q-Learning to follow the walls of the maze through the use of lidar sensors, and will build a Q-Table from its trials in order to follow the walls

solving-the-maze icon solving-the-maze

Lab 4 for MEGN 441: extension of Lab 3 Maze traversal, but instead of providing the robot with prior information, the robot is expected to use sensing (IR sensor in the front and a ultrasonic sensor on its left) to explore the maze using wall following, and then optimally reduce its exploration traversal to find the best path through the maze.

tsp_timing_project icon tsp_timing_project

CSCI406 Project1: Travelling salesman problem solved through two ways: Exhaustive and Heuristric

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