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WebGL port about noneuclidean HOT 4 OPEN

hackerpoet avatar hackerpoet commented on August 21, 2024 1
WebGL port

from noneuclidean.

Comments (4)

casualinformee avatar casualinformee commented on August 21, 2024 3

VR you say? That sounds exciting!

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HackerPoet avatar HackerPoet commented on August 21, 2024

This project is currently idle right now. I may come back to it when I get a chance to extend it to VR, though honestly I'll first try again to do it inside a real game engine so I can make a full game more easily. If I still can't get it working then I'll be using this engine again and I could potentially look into that.

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ehx-v1 avatar ehx-v1 commented on August 21, 2024

I'd vote to enforce the obliteration of that standard facet. There's no reasonable way asynchronous calls in the middle of task execution could cause different results on different platforms nowadays.

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antoniodouglas avatar antoniodouglas commented on August 21, 2024

Where are the (.h) -- #include <GL/glew.h> and #include <Windows.h> ??????????

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