hadashiA/VitalRouter
A fast, zero-allocation, in-memory messaging library. Declarative async pipeline with source generator for Unity and .NET.
A fast, zero-allocation, in-memory messaging library. Declarative async pipeline with source generator for Unity and .NET.
Unio (short for unity native I/O) is a small utility set of I/O using native memory areas.
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
A new mruby virtual machine implemented in C#.
An ultra fast read-only embedded B+Tree based key/value database, implemented pure C#.
The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity.
Sample project to draw pseudo-fluid by adding own URP Pass
Generate C# types and a zero-dependency UTF-8 JSON parser/emitter from JSON Schema.
Extensions for the Zed editor
A NuGet Package Manager for Unity
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Embeddable unity game engine view for Flutter. Advance demo here https://github.com/juicycleff/flutter-unity-arkit-demo
s-expression parser for javascript
Provides an efficient async/await integration to Unity.
High performance in-memory/distributed messaging pipeline for .NET and Unity.
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and get its value or state displayed automatically in a customizable and extendable debug UI.
UniTask & IUniTaskAsyncEnumerable baseed pub/sub messaging. this is like the UniTask version of UniRx.MessageBroker.
Dependency injection framework for Swift with iOS/macOS/Linux
Zero encoding extreme performance binary serializer for C# and Unity.
[WIP] Geometric algorithm implemented with rust and run with Unity
Mr.Driller clone of using unity.
Fuzzy Finder in rust!
MessagePack for mruby / msgpack.org[mruby]
EF Core is a modern object-database mapper for .NET. It supports LINQ queries, change tracking, updates, and schema migrations.
Reactive state management for Unity