Comments (3)
This change also fixes an issue where a mysterious blinking on the upper side of a window. I failed to create a minimal reproducible case.
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The cause might be the difference of FPS (60 vs 120), not architectures. Let's investigate this.
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Refresh rates didn't matter. I've tested only MacBook Pro 2020 and MacBook Pro 2023 (M3), and it seems pretty hard to detect the true factor. Architectures (GOARCH) might not be the true factor but this seems to work...
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Related Issues (20)
- examples/windowsize: FPS is too low on fullscreen on macOS HOT 4
- vector: add a utility function to make vector data finer HOT 1
- internal/graphicsdriver/metal/mtl: test fails on MacBook M3 Pro HOT 5
- cmd/ebitenmobile: doesn't work with the latest gomobile HOT 13
- .github/workflows: add ARM envirnoments for tests HOT 4
- API to adjust FPS HOT 17
- `SetVsyncEnabled(false)` + `SetScreenClearedEveryFrame(false)` consumes more CPU than expected on desktops HOT 2
- Kage: panic at parsing invalid function statement HOT 1
- Build errors on different OSS/ARCH HOT 4
- cmd/ebitenmobile: check the Java package name strictly and provide a better error message
- internal/ui: make it optional to hide a console on Windows
- internal/atlas: images are never GCed HOT 1
- examples/textinput: doesn't work on mobile browsers HOT 3
- cmd/ebitenmobile: doesn't work when `golang.org/x/exp` is included as a dependency HOT 48
- audio: improve the smoothness of `(*Player).Position`
- Alloc-free way of using SubImage HOT 2
- SetWindowTitle should properly set CLASS_NAME and INSTANCE_NAME on X11 platforms HOT 5
- internal/shader: add for-range with an integer for Kage
- Window does not appear after Go v1.22.0 upgrade. HOT 7
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