Comments (4)
Change to HelixToolkit.Geometry.
from helix-toolkit.
Ok, I will change and push it.
from helix-toolkit.
Btw, what about HelixToolkit.SharpDX
project , it's also the inconsistan namespace's name , iremember its has three or four namespace
from helix-toolkit.
SharpDX project is ok for now.
from helix-toolkit.
Related Issues (20)
- Subtract overlapping parts of two 3D models HOT 3
- Crash when logging off with windows key pressed twice
- HelixViewPort3D model cut by invisible plane; fixes itself when zoomed in HOT 1
- HelixToolkit.Wpf TextVisual3D display wrong size when apply `Angle != 0`
- Getting the transformed geometry from a rotated/translated HelixToolkitScene object HOT 2
- Stripes on HelixViewport3D HOT 1
- Can't clone helix-toolkit HOT 1
- Importing fbx animation question HOT 12
- MaterialHelper.CreateImageMaterial missing in Core HOT 1
- Compatibility issues of Helixtoolkit.Wpf with .NET 8 (NU1701), discussion on Long-term Support and Migration Strategy HOT 3
- ply model cannot render
- For .net8.0 HOT 1
- [HelixToolkit.Wpf] leaks memory when create a text by using `RenderTargetBitmap` in `BillboardTextVisual3D`, `TextGroupVisual3D`, `TextVisual3D`, `ParticleSystem` ... HOT 1
- ColorStrip Material updatecolors UI display incorrect but export glb is correct。 HOT 1
- HelixToolkit SharpDX see through material HOT 1
- Problem rotating bones with Wpf.SharpDX HOT 9
- Saving a scene to a file HOT 1
- .NET8 version WPF SharpDX Core [AxisPlaneGridModel3D] does not appear on the screen. HOT 9
- Is it possible to make this shadow invisible? HOT 2
- SwapChain Cursor HOT 2
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