- micro{gl} - Headers Only C++11 CPU vector and raster canvas graphics. No STD lib, no FPU and no GPU required !
- micro{tess} - Allocator-aware, Headers Only C++11 Geometry Tessellation library for vector graphics, that can run on any 32/64 bits computer with or without FPU. No standard library required.
- nitro{gl} - Headers Only C++11 OpenGL/ES Graphics.
- micro{alloc} - Headers files Only C++11 Memory Allocation library. No std library used.
- micro{containers} - Headers files Only C++11 containers library. No std library used.
- fontium - CLI and lib for creating bitmap fonts
- imagium - CLI and lib for reshaping and packing pixels into rgba components exported as header files for static consuming
- adobe-cep-react-create - Create Adobe-CEP extension with React.js, Material-UI, Native Node modules, Webpack, Babel and ExtendScript
- Erdos Graph framework - Modular and modern graph-theory algorithms framework in Java
- Android-PdfMyXml - Convert Android XML layouts into PDF document, works on all versions of Android.
- Android-Zorn - Async Workers and Worker managers for Android
- Android-TriOrm - A 3d database ORM experiment for Android. (used in two commercial projects)
- node-okhttp - Lightweight HTTP library for Node.js inspired by Square's OkHttp Builder patterns
- Falcon - Responsive/Flexible UI controls library for Feathers-UI
- Starling-Bidi-TextField - Bidirectional(RTL languages) Bitmap Font TextField control for Starling
- 3d-pocket - C++ 3D engine developed for Pocket PC and Symbian enabled devices at 2003
- Quake-Gameboy-Advance - C 3D engine that runs Quake 1 levels on Nintendo Gameboy Advance hardware.
hendrixstring Goto Github PK
Name: Tomer Shalev
Type: User
Bio: @Shutterfly